Welcome to the thrilling world of Monster Hunter Rise! Whether you’re a seasoned hunter or a newcomer to the series, the PC release of this award-winning game brings exciting new challenges and enhanced visuals. If you’re playing the game on the Steam Deck, we’ve got you covered with the best settings configurations to optimize your gameplay experience.
So, charge up your Steam Deck, dive into Monster Hunter Rise, and conquer the ferocious beasts that await you. With our recommended settings configurations, you’ll be fully equipped to take on the challenges and emerge victorious!
MONSTER HUNTER RISE Best Steam Deck Settings
<table style=" margin: 1rem auto; color: #ddd; background-color: #23262F; border-radius: 0.5rem; padding: 0; border-collapse: separate; " > <tr bgcolor="#3F434F"> <th colspan="2" style="padding: 0.5rem">Compatibility Settings</th> </tr> <tr> <td style="padding: 0.5rem">Proton Version</td> <td style="padding: 0.5rem">Default (no changes required)</td> </tr> </table>
Compatibility Settings |
Proton Version |
Default (no changes required) |
MONSTER HUNTER RISE works fine with vanilla Steam Deck settings. No Proton version changing or third-party tools are necessary.
Read on for the best Steam Deck settings for MONSTER HUNTER RISE. We’ve put together two different configurations: one for the best visual quality, and the other for maximum battery life.
Recommended — Best Quality Settings (Native@40fps | ~3h)
This configuration gives you the best visuals at native resolution. The Steam Deck can’t quite manage a stable 60 frames per second, so I’ve opted to limit the frame rate in favor of a more consistent experience. I’ve also turned down the Image Quality setting to 100% to reduce the processor load during play. Putting this any higher won’t reap any noticeable visual benefits on the Steam Deck’s 7-inch screen.
MONSTER HUNTER RISE has been properly optimized for PC, and you get great battery life even with the knobs turned all the way up. Expect around 3 hours of game time on a single charge with these settings.
<table
style="
margin: 1rem auto;
color: #ddd;
background-color: #23262F;
border-radius: 0.5rem;
border-collapse: separate;
"
>
<tr bgcolor="#3F434F">
<th colspan="2" style="padding: 0.5rem">In-game Display Settings</th>
</tr>
<tr>
<td style="padding: 0.5rem">Graphics Settings</td><td>High</td>
</tr>
<tr>
<td style="padding: 0.5rem">Screen Mode</td><td>Full Screen</td>
</tr>
<tr>
<td style="padding: 0.5rem">Resolution</td><td>1280x800</td>
</tr>
<tr>
<td style="padding: 0.5rem">Framerate Cap</td><td>60</td>
</tr>
<tr>
<td style="padding: 0.5rem">V-Sync</td><td>Off</td>
</tr>
<tr bgcolor="#3F434F">
<th colspan="2" style="padding: 0.5rem">In-game Advanced Graphics Settings</th>
</tr>
<tr>
<td style="padding: 0.5rem">Image Quality</td><td>100%</td>
</tr>
<tr>
<td style="padding: 0.5rem">High-Resolution Textures</td><td>On</td>
</tr>
<tr>
<td style="padding: 0.5rem">Texture Filtering</td><td>High</td>
</tr>
<tr>
<td style="padding: 0.5rem">Shadow Quality</td><td>High</td>
</tr>
<tr>
<td style="padding: 0.5rem">Dynamic Shadows</td><td>On</td>
</tr>
<tr>
<td style="padding: 0.5rem">Equipment Shadows</td><td>On</td>
</tr>
<tr>
<td style="padding: 0.5rem">Processing Reduction via Model Swapping</td><td>Off</td>
</tr>
<tr>
<td style="padding: 0.5rem">Mesh Quality (Level of Detail)</td><td>High</td>
</tr>
<tr>
<td style="padding: 0.5rem">Anti-Aliasing</td><td>TAA + FXAA</td>
</tr>
<tr>
<td style="padding: 0.5rem">Variable Rate Shading</td><td>Off</td>
</tr>
<tr>
<td style="padding: 0.5rem">Foliage Sway</td><td>On</td>
</tr>
<tr>
<td style="padding: 0.5rem">Motion Blur*</td><td>On</td>
</tr>
<tr>
<td style="padding: 0.5rem">Lens Distortion*</td><td>On</td>
</tr>
<tr>
<td style="padding: 0.5rem">Vignette Effect*</td><td>Default</td>
</tr>
<tr>
<td style="padding: 0.5rem">Depth of Field (DOF)*</td><td>Off</td>
</tr>
<tr>
<td style="padding: 0.5rem">Film Grain*</td><td>Off</td>
</tr>
<tr>
<td style="padding: 0.5rem">Filters*</td><td>Off</td>
</tr>
<tr bgcolor="#3F434F">
<th colspan="2" style="padding: 0.5rem; text-align: right"><sub>* Set to your preference.</sub></th>
</tr>
</table>
In-game Display Settings |
Graphics Settings |
High |
Screen Mode |
Full Screen |
Resolution |
1280×800 |
Framerate Cap |
60 |
V-Sync |
Off |
In-game Advanced Graphics Settings |
Image Quality |
100% |
High-Resolution Textures |
On |
Texture Filtering |
High |
Shadow Quality |
High |
Dynamic Shadows |
On |
Equipment Shadows |
On |
Processing Reduction via Model Swapping |
Off |
Mesh Quality (Level of Detail) |
High |
Anti-Aliasing |
TAA + FXAA |
Variable Rate Shading |
Off |
Foliage Sway |
On |
Motion Blur* |
On |
Lens Distortion* |
On |
Vignette Effect* |
Default |
Depth of Field (DOF)* |
Off |
Film Grain* |
Off |
Filters* |
Off |
* Set to your preference. |
<table
style="
margin: 1rem auto;
color: #ddd;
background-color: #23262F;
border-radius: 0.5rem;
border-collapse: separate;
"
>
<tr bgcolor="#3F434F">
<th colspan="2" style="padding: 0.5rem">Steam Deck Performance Menu Settings</th>
</tr>
<tr>
<td style="padding: 0.5rem">Refresh Rate</td><td>40</td>
</tr>
<tr>
<td style="padding: 0.5rem">Framerate Limit</td><td>40</td>
</tr>
<tr>
<td style="padding: 0.5rem">Allow Tearing</td><td>Off</td>
</tr>
<tr>
<td style="padding: 0.5rem">Half Rate Shading</td><td>Off</td>
</tr>
<tr>
<td style="padding: 0.5rem">Thermal Power (TDP) Limit</td><td>Off</td>
</tr>
<tr>
<td style="padding: 0.5rem">Manual GPU Clock Control</td><td>Off</td>
</tr>
<tr>
<td style="padding: 0.5rem">Scaling Filter</td><td>Linear</td>
</tr>
</table>
Steam Deck Performance Menu Settings |
Refresh Rate |
40 |
Framerate Limit |
40 |
Allow Tearing |
Off |
Half Rate Shading |
Off |
Thermal Power (TDP) Limit |
Off |
Manual GPU Clock Control |
Off |
Scaling Filter |
Linear |
Performance Settings (720p@60fps | ~3h)
The gameplay in MONSTER HUNTER RISE is very reflex-heavy, so you may want to prioritize frame rate over graphics quality. This configuration drops the resolution down to 720p and makes multiple changes to the graphics settings to help the Steam Deck maintain a constant 60 frames per second during combat.
<table
style="
margin: 1rem auto;
color: #ddd;
background-color: #23262F;
border-radius: 0.5rem;
border-collapse: separate;
"
>
<tr bgcolor="#3F434F">
<th colspan="2" style="padding: 0.5rem">In-game Display Settings</th>
</tr>
<tr>
<td style="padding: 0.5rem">Graphics Settings</td><td>Average</td>
</tr>
<tr>
<td style="padding: 0.5rem">Screen Mode</td><td>Windowed Mode</td>
</tr>
<tr>
<td style="padding: 0.5rem">Resolution</td><td>1152x720</td>
</tr>
<tr>
<td style="padding: 0.5rem">Framerate Cap</td><td>60</td>
</tr>
<tr>
<td style="padding: 0.5rem">V-Sync</td><td>Off</td>
</tr>
<tr bgcolor="#3F434F">
<th colspan="2" style="padding: 0.5rem">In-game Advanced Graphics Settings</th>
</tr>
<tr>
<td style="padding: 0.5rem">Image Quality</td><td>100%</td>
</tr>
<tr>
<td style="padding: 0.5rem">High-Resolution Textures</td><td>Off</td>
</tr>
<tr>
<td style="padding: 0.5rem">Texture Filtering</td><td>High</td>
</tr>
<tr>
<td style="padding: 0.5rem">Shadow Quality</td><td>Low</td>
</tr>
<tr>
<td style="padding: 0.5rem">Dynamic Shadows</td><td>Off</td>
</tr>
<tr>
<td style="padding: 0.5rem">Equipment Shadows</td><td>Off</td>
</tr>
<tr>
<td style="padding: 0.5rem">Processing Reduction via Model Swapping</td><td>Off</td>
</tr>
<tr>
<td style="padding: 0.5rem">Mesh Quality (Level of Detail)</td><td>High</td>
</tr>
<tr>
<td style="padding: 0.5rem">Anti-Aliasing</td><td>TAA</td>
</tr>
<tr>
<td style="padding: 0.5rem">Variable Rate Shading</td><td>Off</td>
</tr>
<tr>
<td style="padding: 0.5rem">Foliage Sway</td><td>Off</td>
</tr>
<tr>
<td style="padding: 0.5rem">Motion Blur*</td><td>Off</td>
</tr>
<tr>
<td style="padding: 0.5rem">Lens Distortion*</td><td>Off</td>
</tr>
<tr>
<td style="padding: 0.5rem">Vignette Effect*</td><td>Default</td>
</tr>
<tr>
<td style="padding: 0.5rem">Depth of Field (DOF)*</td><td>Off</td>
</tr>
<tr>
<td style="padding: 0.5rem">Film Grain*</td><td>Off</td>
</tr>
<tr>
<td style="padding: 0.5rem">Filters*</td><td>Off</td>
</tr>
<tr bgcolor="#3F434F">
<th colspan="2" style="padding: 0.5rem; text-align: right"><sub>* Set to your preference.</sub></th>
</tr>
</table>
In-game Display Settings |
Graphics Settings |
Average |
Screen Mode |
Windowed Mode |
Resolution |
1152×720 |
Framerate Cap |
60 |
V-Sync |
Off |
In-game Advanced Graphics Settings |
Image Quality |
100% |
High-Resolution Textures |
Off |
Texture Filtering |
High |
Shadow Quality |
Low |
Dynamic Shadows |
Off |
Equipment Shadows |
Off |
Processing Reduction via Model Swapping |
Off |
Mesh Quality (Level of Detail) |
High |
Anti-Aliasing |
TAA |
Variable Rate Shading |
Off |
Foliage Sway |
Off |
Motion Blur* |
Off |
Lens Distortion* |
Off |
Vignette Effect* |
Default |
Depth of Field (DOF)* |
Off |
Film Grain* |
Off |
Filters* |
Off |
* Set to your preference. |
<table
style="
margin: 1rem auto;
color: #ddd;
background-color: #23262F;
border-radius: 0.5rem;
border-collapse: separate;
"
>
<tr bgcolor="#3F434F">
<th colspan="2" style="padding: 0.5rem">Steam Deck Performance Menu Settings</th>
</tr>
<tr>
<td style="padding: 0.5rem">Refresh Rate</td><td>60</td>
</tr>
<tr>
<td style="padding: 0.5rem">Framerate Limit</td><td>60</td>
</tr>
<tr>
<td style="padding: 0.5rem">Allow Tearing</td><td>Off</td>
</tr>
<tr>
<td style="padding: 0.5rem">Half Rate Shading</td><td>Off</td>
</tr>
<tr>
<td style="padding: 0.5rem">Thermal Power (TDP) Limit</td><td>Off</td>
</tr>
<tr>
<td style="padding: 0.5rem">Manual GPU Clock Control</td><td>Off</td>
</tr>
<tr>
<td style="padding: 0.5rem">Scaling Filter</td><td>FSR</td>
</tr>
<tr>
<td style="padding: 0.5rem">FSR Sharpening</td><td>2</td>
</tr>
</table>
Steam Deck Performance Menu Settings |
Refresh Rate |
60 |
Framerate Limit |
60 |
Allow Tearing |
Off |
Half Rate Shading |
Off |
Thermal Power (TDP) Limit |
Off |
Manual GPU Clock Control |
Off |
Scaling Filter |
FSR |
FSR Sharpening |
2 |
Battery Saving Settings (720p@30fps | ~4h15m)
Looking to squeeze even more game time out of your Steam Deck? This configuration can get you up to 15–30 minutes of extra play time without sacrificing too much visual fidelity. You do, however, lose out on the responsiveness that comes with a higher frame rate, so feel free to turn the frame limiter up if you need a few more frames per second.
<table
style="
margin: 1rem auto;
color: #ddd;
background-color: #23262F;
border-radius: 0.5rem;
border-collapse: separate;
"
>
<tr bgcolor="#3F434F">
<th colspan="2" style="padding: 0.5rem">In-game Display Settings</th>
</tr>
<tr>
<td style="padding: 0.5rem">Graphics Settings</td><td>Average</td>
</tr>
<tr>
<td style="padding: 0.5rem">Screen Mode</td><td>Windowed Mode</td>
</tr>
<tr>
<td style="padding: 0.5rem">Resolution</td><td>1152x720</td>
</tr>
<tr>
<td style="padding: 0.5rem">Framerate Cap</td><td>30</td>
</tr>
<tr>
<td style="padding: 0.5rem">V-Sync</td><td>Off</td>
</tr>
<tr bgcolor="#3F434F">
<th colspan="2" style="padding: 0.5rem">In-game Advanced Graphics Settings</th>
</tr>
<tr>
<td style="padding: 0.5rem">Image Quality</td><td>100%</td>
</tr>
<tr>
<td style="padding: 0.5rem">High-Resolution Textures</td><td>On</td>
</tr>
<tr>
<td style="padding: 0.5rem">Texture Filtering</td><td>High</td>
</tr>
<tr>
<td style="padding: 0.5rem">Shadow Quality</td><td>High</td>
</tr>
<tr>
<td style="padding: 0.5rem">Dynamic Shadows</td><td>Off</td>
</tr>
<tr>
<td style="padding: 0.5rem">Equipment Shadows</td><td>Off</td>
</tr>
<tr>
<td style="padding: 0.5rem">Processing Reduction via Model Swapping</td><td>Off</td>
</tr>
<tr>
<td style="padding: 0.5rem">Mesh Quality (Level of Detail)</td><td>High</td>
</tr>
<tr>
<td style="padding: 0.5rem">Anti-Aliasing</td><td>TAA</td>
</tr>
<tr>
<td style="padding: 0.5rem">Variable Rate Shading</td><td>Off</td>
</tr>
<tr>
<td style="padding: 0.5rem">Foliage Sway</td><td>On</td>
</tr>
<tr>
<td style="padding: 0.5rem">Motion Blur*</td><td>On</td>
</tr>
<tr>
<td style="padding: 0.5rem">Lens Distortion*</td><td>On</td>
</tr>
<tr>
<td style="padding: 0.5rem">Vignette Effect*</td><td>Default</td>
</tr>
<tr>
<td style="padding: 0.5rem">Depth of Field (DOF)*</td><td>Off</td>
</tr>
<tr>
<td style="padding: 0.5rem">Film Grain*</td><td>Off</td>
</tr>
<tr>
<td style="padding: 0.5rem">Filters*</td><td>Off</td>
</tr>
<tr bgcolor="#3F434F">
<th colspan="2" style="padding: 0.5rem; text-align: right"><sub>* Set to your preference.</sub></th>
</tr>
</table>
In-game Display Settings |
Graphics Settings |
Average |
Screen Mode |
Windowed Mode |
Resolution |
1152×720 |
Framerate Cap |
30 |
V-Sync |
Off |
In-game Advanced Graphics Settings |
Image Quality |
100% |
High-Resolution Textures |
On |
Texture Filtering |
High |
Shadow Quality |
High |
Dynamic Shadows |
Off |
Equipment Shadows |
Off |
Processing Reduction via Model Swapping |
Off |
Mesh Quality (Level of Detail) |
High |
Anti-Aliasing |
TAA |
Variable Rate Shading |
Off |
Foliage Sway |
On |
Motion Blur* |
On |
Lens Distortion* |
On |
Vignette Effect* |
Default |
Depth of Field (DOF)* |
Off |
Film Grain* |
Off |
Filters* |
Off |
* Set to your preference. |
<table
style="
margin: 1rem auto;
color: #ddd;
background-color: #23262F;
border-radius: 0.5rem;
border-collapse: separate;
"
>
<tr bgcolor="#3F434F">
<th colspan="2" style="padding: 0.5rem">Steam Deck Performance Menu Settings</th>
</tr>
<tr>
<td style="padding: 0.5rem">Refresh Rate</td><td>60</td>
</tr>
<tr>
<td style="padding: 0.5rem">Framerate Limit</td><td>30</td>
</tr>
<tr>
<td style="padding: 0.5rem">Allow Tearing</td><td>Off</td>
</tr>
<tr>
<td style="padding: 0.5rem">Half Rate Shading</td><td>Off</td>
</tr>
<tr>
<td style="padding: 0.5rem">Thermal Power (TDP) Limit</td><td>On</td>
</tr>
<tr>
<td style="padding: 0.5rem">Watts</td><td>9</td>
</tr>
<tr>
<td style="padding: 0.5rem">Manual GPU Clock Control</td><td>On</td>
</tr>
<tr>
<td style="padding: 0.5rem">GPU Clock Frequency</td><td>1000</td>
</tr>
<tr>
<td style="padding: 0.5rem">Scaling Filter</td><td>FSR</td>
</tr>
<tr>
<td style="padding: 0.5rem">FSR Sharpening</td><td>2</td>
</tr>
</table>
Steam Deck Performance Menu Settings |
Refresh Rate |
60 |
Framerate Limit |
30 |
Allow Tearing |
Off |
Half Rate Shading |
Off |
Thermal Power (TDP) Limit |
On |
Watts |
9 |
Manual GPU Clock Control |
On |
GPU Clock Frequency |
1000 |
Scaling Filter |
FSR |
FSR Sharpening |
2 |