The demon-infested battles of Devil May Cry 5 feel like they’re made for the Steam Deck, making it the ultimate instrument for showcasing your devil-hunting prowess on the go. In this guide, we’ve put together the best configurations for an optimal experience with the handheld power of the Steam Deck. Fine-tune your device to unleash Dante’s acrobatics and Nero’s devil breakers with the Devil May Cry 5 best Steam Deck settings.
Devil May Cry 5 Best Steam Deck Settings
<table  
  style="
  margin: 1rem auto;
  color: #ddd;
  background-color: #23262F;
  border-radius: 0.5rem;
  padding: 0;
  border-collapse: separate;" >
  <tr bgcolor="#3F434F">
    <th colspan="2" style="padding: 0.5rem">Compatibility Settings</th>
  </tr>
  <tr> 
    <td style="padding: 0.5rem">Proton Version</td><td style="padding: 0.5rem">Proton 8.0-2</td>
  </tr>
  <tr bgcolor="#3F434F">
    <th colspan="2" style="padding: 0.5rem">BIOS Settings</th>
  </tr>
  <tr> 
    <td style="padding: 0.5rem">UMA Frame Buffer Size</td><td style="padding: 0.5rem">4G</td>
  </tr>
</table>
| Compatibility Settings | 
| Proton Version | 
Proton 8.0-2 | 
| BIOS Settings | 
| UMA Frame Buffer Size | 
4G | 
 
Some players have reported issues with the playback of background videos on the customization screen. Switching to Proton 8 fixes this problem.
As always, we recommend setting your Steam Deck’s UMA Frame Buffer Size to 4G in the BIOS.
Recommended — Balanced Settings (Native@40fps | ~2h15m)
These settings offer the perfect balance of visual quality, framerate, and battery life for an optimal portable gaming experience. The in-game graphics options are each mostly set to high or ultra, though we drop a few settings to keep framerate consistent. And by limiting the Deck’s screen refresh rate and frame rate to 40Hz, we get a decently smooth gameplay experience but gain around 30 extra minutes of play compared to 60 fps. For your casual DMC fan, 40 frames per second will still feel great.
<table style="margin: 1rem auto; color: #ddd; background-color: #23262F; border-radius: 0.5rem; padding: 0; border-collapse: separate;">
	<tr bgcolor="#3f434f">
		<th colspan="2" style="padding: 0.5rem;">In-game Graphics Options</th>
	</tr>
	<tr>
		<td style="padding: 0.5rem">Screen Resolution</td>
		<td style="padding: 0.5rem">1280x800</td>
	</tr>
	<tr>
		<td style="padding: 0.5rem">Refresh Rate</td>
		<td style="padding: 0.5rem">60.00Hz</td>
	</tr>
	<tr>
		<td style="padding: 0.5rem">Display Mode</td>
		<td style="padding: 0.5rem">Fullscreen</td>
	</tr>
	<tr>
		<td style="padding: 0.5rem">Frame Rate</td>
		<td style="padding: 0.5rem">Variable</td>
	</tr>
	<tr>
		<td style="padding: 0.5rem">V-Sync</td>
		<td style="padding: 0.5rem">Off</td>
	</tr>
	<tr>
		<td style="padding: 0.5rem">Rendering Method</td>
		<td style="padding: 0.5rem">Normal</td>
	</tr>
	<tr>
		<td style="padding: 0.5rem">Resolution Scaling</td>
		<td style="padding: 0.5rem">100%</td>
	</tr>
	<tr>
		<td style="padding: 0.5rem">Texture Quality</td>
		<td style="padding: 0.5rem">Ultra</td>
	</tr>
	<tr>
		<td style="padding: 0.5rem">Texture Filtering Quality</td>
		<td style="padding: 0.5rem">Ultra</td>
	</tr>
	<tr>
		<td style="padding: 0.5rem">Mesh Quality</td>
		<td style="padding: 0.5rem">High</td>
	</tr>
	<tr>
		<td style="padding: 0.5rem">Anti-aliasing</td>
		<td style="padding: 0.5rem">FXAA+TAA</td>
	</tr>
	<tr>
		<td style="padding: 0.5rem">Motion Blur</td>
		<td style="padding: 0.5rem">OFF*</td>
	</tr>
	<tr>
		<td style="padding: 0.5rem">Effects Quality</td>
		<td style="padding: 0.5rem">Medium</td>
	</tr>
	<tr>
		<td style="padding: 0.5rem">Shadow Quality</td>
		<td style="padding: 0.5rem">High</td>
	</tr>
	<tr>
		<td style="padding: 0.5rem">Shadow Cache</td>
		<td style="padding: 0.5rem">ON</td>
	</tr>
	<tr>
		<td style="padding: 0.5rem">Ambient Occlusion Type</td>
		<td style="padding: 0.5rem">SSAO (Variable)</td>
	</tr>
	<tr>
		<td style="padding: 0.5rem">Bloom</td>
		<td style="padding: 0.5rem">ON</td>
	</tr>
	<tr>
		<td style="padding: 0.5rem">Lens Flare</td>
		<td style="padding: 0.5rem">ON</td>
	</tr>
	<tr>
		<td style="padding: 0.5rem">Volumetric Light Quality</td>
		<td style="padding: 0.5rem">Low</td>
	</tr>
	<tr>
		<td style="padding: 0.5rem">Screen Space Reflections</td>
		<td style="padding: 0.5rem">OFF</td>
	</tr>
	<tr>
		<td style="padding: 0.5rem">Subsurface Scattering</td>
		<td style="padding: 0.5rem">Variable</td>
	</tr>
	<tr>
		<td style="padding: 0.5rem">Chromatic Abberation</td>
		<td style="padding: 0.5rem">OFF*</td>
	</tr>
	<tr>
		<td style="padding: 0.5rem">Color Range</td>
		<td style="padding: 0.5rem">SRGB</td>
	</tr>
	<tr bgcolor="#3f434f">
		<th colspan="2" style="padding: 0.5rem; text-align: right"><sub>*Set to personal preference.</sub></th>
	</tr>
</table>
| In-game Graphics Options | 
| Screen Resolution | 
1280×800 | 
| Refresh Rate | 
60.00Hz | 
| Display Mode | 
Fullscreen | 
| Frame Rate | 
Variable | 
| V-Sync | 
Off | 
| Rendering Method | 
Normal | 
| Resolution Scaling | 
100% | 
| Texture Quality | 
Ultra | 
| Texture Filtering Quality | 
Ultra | 
| Mesh Quality | 
High | 
| Anti-aliasing | 
FXAA+TAA | 
| Motion Blur | 
OFF* | 
| Effects Quality | 
Medium | 
| Shadow Quality | 
High | 
| Shadow Cache | 
ON | 
| Ambient Occlusion Type | 
SSAO (Variable) | 
| Bloom | 
ON | 
| Lens Flare | 
ON | 
| Volumetric Light Quality | 
Low | 
| Screen Space Reflections | 
OFF | 
| Subsurface Scattering | 
Variable | 
| Chromatic Abberation | 
OFF* | 
| Color Range | 
SRGB | 
| *Set to personal preference. | 
 
<table
  style="
  margin: 1rem auto;
  color: #ddd;
  background-color: #23262F;
  border-radius: 0.5rem;
  border-collapse: separate;
  "
>
  <tr bgcolor="#3F434F">
    <th colspan="2" style="padding: 0.5rem">Steam Deck Performance Menu Settings</th>
  </tr>
  <tr>
    <td style="padding: 0.5rem">Refresh Rate</td><td>40</td>
  </tr>
  <tr>
    <td style="padding: 0.5rem">Framerate Limit</td><td>40</td>
  </tr>
  <tr>
    <td style="padding: 0.5rem">Allow Tearing</td><td>On</td>
  </tr>
  <tr>
    <td style="padding: 0.5rem">Half Rate Shading</td><td>Off</td>
  </tr>
  <tr>
    <td style="padding: 0.5rem">Thermal Power (TDP) Limit</td><td>Off</td>
  </tr>
  <tr>
    <td style="padding: 0.5rem">Manual GPU Clock Control</td><td>Off</td>
  </tr>
  <tr>
    <td style="padding: 0.5rem">Scaling Filter</td><td>Linear</td>
  </tr>
</table>
| Steam Deck Performance Menu Settings | 
| Refresh Rate | 
40 | 
| Framerate Limit | 
40 | 
| Allow Tearing | 
On | 
| Half Rate Shading | 
Off | 
| Thermal Power (TDP) Limit | 
Off | 
| Manual GPU Clock Control | 
Off | 
| Scaling Filter | 
Linear | 
 
Performance Settings (Native@60fps | ~1h50m)
Devil May Cry 5 is a fast-paced game that’s best experienced at 60 frames per second. Luckily, the Steam Deck is powerful enough to provide a consistent 60 fps at mostly high and ultra settings. Battery life is also decent with these settings, and you can expect just shy of 2 hours of playtime on a single charge.
<table style="margin: 1rem auto; color: #ddd; background-color: #23262F; border-radius: 0.5rem; padding: 0; border-collapse: separate;">
	<tr bgcolor="#3f434f">
		<th colspan="2" style="padding: 0.5rem;">In-game Graphics Options</th>
	</tr>
	<tr>
		<td style="padding: 0.5rem">Screen Resolution</td>
		<td style="padding: 0.5rem">1280x800</td>
	</tr>
	<tr>
		<td style="padding: 0.5rem">Refresh Rate</td>
		<td style="padding: 0.5rem">60.00Hz</td>
	</tr>
	<tr>
		<td style="padding: 0.5rem">Display Mode</td>
		<td style="padding: 0.5rem">Fullscreen</td>
	</tr>
	<tr>
		<td style="padding: 0.5rem">Frame Rate</td>
		<td style="padding: 0.5rem">Variable</td>
	</tr>
	<tr>
		<td style="padding: 0.5rem">V-Sync</td>
		<td style="padding: 0.5rem">Off</td>
	</tr>
	<tr>
		<td style="padding: 0.5rem">Rendering Method</td>
		<td style="padding: 0.5rem">Normal</td>
	</tr>
	<tr>
		<td style="padding: 0.5rem">Resolution Scaling</td>
		<td style="padding: 0.5rem">100%</td>
	</tr>
	<tr>
		<td style="padding: 0.5rem">Texture Quality</td>
		<td style="padding: 0.5rem">Ultra</td>
	</tr>
	<tr>
		<td style="padding: 0.5rem">Texture Filtering Quality</td>
		<td style="padding: 0.5rem">Ultra</td>
	</tr>
	<tr>
		<td style="padding: 0.5rem">Mesh Quality</td>
		<td style="padding: 0.5rem">High</td>
	</tr>
	<tr>
		<td style="padding: 0.5rem">Anti-aliasing</td>
		<td style="padding: 0.5rem">FXAA+TAA</td>
	</tr>
	<tr>
		<td style="padding: 0.5rem">Motion Blur</td>
		<td style="padding: 0.5rem">OFF*</td>
	</tr>
	<tr>
		<td style="padding: 0.5rem">Effects Quality</td>
		<td style="padding: 0.5rem">Medium</td>
	</tr>
	<tr>
		<td style="padding: 0.5rem">Shadow Quality</td>
		<td style="padding: 0.5rem">High</td>
	</tr>
	<tr>
		<td style="padding: 0.5rem">Shadow Cache</td>
		<td style="padding: 0.5rem">ON</td>
	</tr>
	<tr>
		<td style="padding: 0.5rem">Ambient Occlusion Type</td>
		<td style="padding: 0.5rem">SSAO (Variable)</td>
	</tr>
	<tr>
		<td style="padding: 0.5rem">Bloom</td>
		<td style="padding: 0.5rem">ON</td>
	</tr>
	<tr>
		<td style="padding: 0.5rem">Lens Flare</td>
		<td style="padding: 0.5rem">ON</td>
	</tr>
	<tr>
		<td style="padding: 0.5rem">Volumetric Light Quality</td>
		<td style="padding: 0.5rem">Low</td>
	</tr>
	<tr>
		<td style="padding: 0.5rem">Screen Space Reflections</td>
		<td style="padding: 0.5rem">OFF</td>
	</tr>
	<tr>
		<td style="padding: 0.5rem">Subsurface Scattering</td>
		<td style="padding: 0.5rem">Variable</td>
	</tr>
	<tr>
		<td style="padding: 0.5rem">Chromatic Abberation</td>
		<td style="padding: 0.5rem">OFF*</td>
	</tr>
	<tr>
		<td style="padding: 0.5rem">Color Range</td>
		<td style="padding: 0.5rem">SRGB</td>
	</tr>
	<tr bgcolor="#3f434f">
		<th colspan="2" style="padding: 0.5rem; text-align: right"><sub>*Set to personal preference.</sub></th>
	</tr>
</table>
| In-game Graphics Options | 
| Screen Resolution | 
1280×800 | 
| Refresh Rate | 
60.00Hz | 
| Display Mode | 
Fullscreen | 
| Frame Rate | 
Variable | 
| V-Sync | 
Off | 
| Rendering Method | 
Normal | 
| Resolution Scaling | 
100% | 
| Texture Quality | 
Ultra | 
| Texture Filtering Quality | 
Ultra | 
| Mesh Quality | 
High | 
| Anti-aliasing | 
FXAA+TAA | 
| Motion Blur | 
OFF* | 
| Effects Quality | 
Medium | 
| Shadow Quality | 
High | 
| Shadow Cache | 
ON | 
| Ambient Occlusion Type | 
SSAO (Variable) | 
| Bloom | 
ON | 
| Lens Flare | 
ON | 
| Volumetric Light Quality | 
Low | 
| Screen Space Reflections | 
OFF | 
| Subsurface Scattering | 
Variable | 
| Chromatic Abberation | 
OFF* | 
| Color Range | 
SRGB | 
| *Set to personal preference. | 
 
<table
  style="
  margin: 1rem auto;
  color: #ddd;
  background-color: #23262F;
  border-radius: 0.5rem;
  border-collapse: separate;
  "
>
  <tr bgcolor="#3F434F">
    <th colspan="2" style="padding: 0.5rem">Steam Deck Performance Menu Settings</th>
  </tr>
  <tr>
    <td style="padding: 0.5rem">Refresh Rate</td><td>60</td>
  </tr>
  <tr>
    <td style="padding: 0.5rem">Framerate Limit</td><td>60</td>
  </tr>
  <tr>
    <td style="padding: 0.5rem">Allow Tearing</td><td>On</td>
  </tr>
  <tr>
    <td style="padding: 0.5rem">Half Rate Shading</td><td>Off</td>
  </tr>
  <tr>
    <td style="padding: 0.5rem">Thermal Power (TDP) Limit</td><td>Off</td>
  </tr>
  <tr>
    <td style="padding: 0.5rem">Manual GPU Clock Control</td><td>Off</td>
  </tr>
  <tr>
    <td style="padding: 0.5rem">Scaling Filter</td><td>Linear</td>
  </tr>
</table>
| Steam Deck Performance Menu Settings | 
| Refresh Rate | 
60 | 
| Framerate Limit | 
60 | 
| Allow Tearing | 
On | 
| Half Rate Shading | 
Off | 
| Thermal Power (TDP) Limit | 
Off | 
| Manual GPU Clock Control | 
Off | 
| Scaling Filter | 
Linear | 
 
Battery-saving Settings (Native@40fps | ~2h30m)
By limiting the framerate and dropping the resolution scaling and lowering a few settings, we can get roughly 2.5 hours of game time on a single charge. You’ll definitely notice the downgraded visuals compared to the previous settings, but these are the sacrifices you make when you want to optimize battery life.
<table style="margin: 1rem auto; color: #ddd; background-color: #23262F; border-radius: 0.5rem; padding: 0; border-collapse: separate;">
	<tr bgcolor="#3f434f">
		<th colspan="2" style="padding: 0.5rem;">In-game Graphics Options</th>
	</tr>
	<tr>
		<td style="padding: 0.5rem">Screen Resolution</td>
		<td style="padding: 0.5rem">1280x800</td>
	</tr>
	<tr>
		<td style="padding: 0.5rem">Refresh Rate</td>
		<td style="padding: 0.5rem">60.00Hz</td>
	</tr>
	<tr>
		<td style="padding: 0.5rem">Display Mode</td>
		<td style="padding: 0.5rem">Fullscreen</td>
	</tr>
	<tr>
		<td style="padding: 0.5rem">Frame Rate</td>
		<td style="padding: 0.5rem">Variable</td>
	</tr>
	<tr>
		<td style="padding: 0.5rem">V-Sync</td>
		<td style="padding: 0.5rem">Off</td>
	</tr>
	<tr>
		<td style="padding: 0.5rem">Rendering Method</td>
		<td style="padding: 0.5rem">Interlaced</td>
	</tr>
	<tr>
		<td style="padding: 0.5rem">Resolution Scaling</td>
		<td style="padding: 0.5rem">100%</td>
	</tr>
	<tr>
		<td style="padding: 0.5rem">Texture Quality</td>
		<td style="padding: 0.5rem">Ultra</td>
	</tr>
	<tr>
		<td style="padding: 0.5rem">Texture Filtering Quality</td>
		<td style="padding: 0.5rem">Ultra</td>
	</tr>
	<tr>
		<td style="padding: 0.5rem">Mesh Quality</td>
		<td style="padding: 0.5rem">High</td>
	</tr>
	<tr>
		<td style="padding: 0.5rem">Anti-aliasing</td>
		<td style="padding: 0.5rem">FXAA</td>
	</tr>
	<tr>
		<td style="padding: 0.5rem">Motion Blur</td>
		<td style="padding: 0.5rem">OFF*</td>
	</tr>
	<tr>
		<td style="padding: 0.5rem">Effects Quality</td>
		<td style="padding: 0.5rem">Medium</td>
	</tr>
	<tr>
		<td style="padding: 0.5rem">Shadow Quality</td>
		<td style="padding: 0.5rem">High</td>
	</tr>
	<tr>
		<td style="padding: 0.5rem">Shadow Cache</td>
		<td style="padding: 0.5rem">ON</td>
	</tr>
	<tr>
		<td style="padding: 0.5rem">Ambient Occlusion Type</td>
		<td style="padding: 0.5rem">SSAO (Variable)</td>
	</tr>
	<tr>
		<td style="padding: 0.5rem">Bloom</td>
		<td style="padding: 0.5rem">ON</td>
	</tr>
	<tr>
		<td style="padding: 0.5rem">Lens Flare</td>
		<td style="padding: 0.5rem">ON</td>
	</tr>
	<tr>
		<td style="padding: 0.5rem">Volumetric Light Quality</td>
		<td style="padding: 0.5rem">Low</td>
	</tr>
	<tr>
		<td style="padding: 0.5rem">Screen Space Reflections</td>
		<td style="padding: 0.5rem">OFF</td>
	</tr>
	<tr>
		<td style="padding: 0.5rem">Subsurface Scattering</td>
		<td style="padding: 0.5rem">Variable</td>
	</tr>
	<tr>
		<td style="padding: 0.5rem">Chromatic Abberation</td>
		<td style="padding: 0.5rem">OFF*</td>
	</tr>
	<tr>
		<td style="padding: 0.5rem">Color Range</td>
		<td style="padding: 0.5rem">SRGB</td>
	</tr>
	<tr bgcolor="#3f434f">
		<th colspan="2" style="padding: 0.5rem; text-align: right"><sub>*Set to personal preference.</sub></th>
	</tr>
</table>
| In-game Graphics Options | 
| Screen Resolution | 
1280×800 | 
| Refresh Rate | 
60.00Hz | 
| Display Mode | 
Fullscreen | 
| Frame Rate | 
Variable | 
| V-Sync | 
Off | 
| Rendering Method | 
Interlaced | 
| Resolution Scaling | 
100% | 
| Texture Quality | 
Ultra | 
| Texture Filtering Quality | 
Ultra | 
| Mesh Quality | 
High | 
| Anti-aliasing | 
FXAA | 
| Motion Blur | 
OFF* | 
| Effects Quality | 
Medium | 
| Shadow Quality | 
High | 
| Shadow Cache | 
ON | 
| Ambient Occlusion Type | 
SSAO (Variable) | 
| Bloom | 
ON | 
| Lens Flare | 
ON | 
| Volumetric Light Quality | 
Low | 
| Screen Space Reflections | 
OFF | 
| Subsurface Scattering | 
Variable | 
| Chromatic Abberation | 
OFF* | 
| Color Range | 
SRGB | 
| *Set to personal preference. | 
 
<table
  style="
  margin: 1rem auto;
  color: #ddd;
  background-color: #23262F;
  border-radius: 0.5rem;
  border-collapse: separate;
  "
>
  <tr bgcolor="#3F434F">
    <th colspan="2" style="padding: 0.5rem">Steam Deck Performance Menu Settings</th>
  </tr>
  <tr>
    <td style="padding: 0.5rem">Refresh Rate</td><td>40</td>
  </tr>
  <tr>
    <td style="padding: 0.5rem">Framerate Limit</td><td>40</td>
  </tr>
  <tr>
    <td style="padding: 0.5rem">Allow Tearing</td><td>On</td>
  </tr>
  <tr>
    <td style="padding: 0.5rem">Half Rate Shading</td><td>Off</td>
  </tr>
  <tr>
    <td style="padding: 0.5rem">Thermal Power (TDP) Limit</td><td>Off</td>
  </tr>
  <tr>
    <td style="padding: 0.5rem">Manual GPU Clock Control</td><td>Off</td>
  </tr>
  <tr>
    <td style="padding: 0.5rem">Scaling Filter</td><td>Linear</td>
  </tr>
</table>
| Steam Deck Performance Menu Settings | 
| Refresh Rate | 
40 | 
| Framerate Limit | 
40 | 
| Allow Tearing | 
On | 
| Half Rate Shading | 
Off | 
| Thermal Power (TDP) Limit | 
Off | 
| Manual GPU Clock Control | 
Off | 
| Scaling Filter | 
Linear |