The demon-infested battles of Devil May Cry 5 feel like they’re made for the Steam Deck, making it the ultimate instrument for showcasing your devil-hunting prowess on the go. In this guide, we’ve put together the best configurations for an optimal experience with the handheld power of the Steam Deck. Fine-tune your device to unleash Dante’s acrobatics and Nero’s devil breakers with the Devil May Cry 5 best Steam Deck settings.
Devil May Cry 5 Best Steam Deck Settings
<table
style="
margin: 1rem auto;
color: #ddd;
background-color: #23262F;
border-radius: 0.5rem;
padding: 0;
border-collapse: separate;" >
<tr bgcolor="#3F434F">
<th colspan="2" style="padding: 0.5rem">Compatibility Settings</th>
</tr>
<tr>
<td style="padding: 0.5rem">Proton Version</td><td style="padding: 0.5rem">Proton 8.0-2</td>
</tr>
<tr bgcolor="#3F434F">
<th colspan="2" style="padding: 0.5rem">BIOS Settings</th>
</tr>
<tr>
<td style="padding: 0.5rem">UMA Frame Buffer Size</td><td style="padding: 0.5rem">4G</td>
</tr>
</table>
Compatibility Settings |
Proton Version |
Proton 8.0-2 |
BIOS Settings |
UMA Frame Buffer Size |
4G |
Some players have reported issues with the playback of background videos on the customization screen. Switching to Proton 8 fixes this problem.
As always, we recommend setting your Steam Deck’s UMA Frame Buffer Size to 4G in the BIOS.
Recommended — Balanced Settings (Native@40fps | ~2h15m)
These settings offer the perfect balance of visual quality, framerate, and battery life for an optimal portable gaming experience. The in-game graphics options are each mostly set to high or ultra, though we drop a few settings to keep framerate consistent. And by limiting the Deck’s screen refresh rate and frame rate to 40Hz, we get a decently smooth gameplay experience but gain around 30 extra minutes of play compared to 60 fps. For your casual DMC fan, 40 frames per second will still feel great.
<table style="margin: 1rem auto; color: #ddd; background-color: #23262F; border-radius: 0.5rem; padding: 0; border-collapse: separate;">
<tr bgcolor="#3f434f">
<th colspan="2" style="padding: 0.5rem;">In-game Graphics Options</th>
</tr>
<tr>
<td style="padding: 0.5rem">Screen Resolution</td>
<td style="padding: 0.5rem">1280x800</td>
</tr>
<tr>
<td style="padding: 0.5rem">Refresh Rate</td>
<td style="padding: 0.5rem">60.00Hz</td>
</tr>
<tr>
<td style="padding: 0.5rem">Display Mode</td>
<td style="padding: 0.5rem">Fullscreen</td>
</tr>
<tr>
<td style="padding: 0.5rem">Frame Rate</td>
<td style="padding: 0.5rem">Variable</td>
</tr>
<tr>
<td style="padding: 0.5rem">V-Sync</td>
<td style="padding: 0.5rem">Off</td>
</tr>
<tr>
<td style="padding: 0.5rem">Rendering Method</td>
<td style="padding: 0.5rem">Normal</td>
</tr>
<tr>
<td style="padding: 0.5rem">Resolution Scaling</td>
<td style="padding: 0.5rem">100%</td>
</tr>
<tr>
<td style="padding: 0.5rem">Texture Quality</td>
<td style="padding: 0.5rem">Ultra</td>
</tr>
<tr>
<td style="padding: 0.5rem">Texture Filtering Quality</td>
<td style="padding: 0.5rem">Ultra</td>
</tr>
<tr>
<td style="padding: 0.5rem">Mesh Quality</td>
<td style="padding: 0.5rem">High</td>
</tr>
<tr>
<td style="padding: 0.5rem">Anti-aliasing</td>
<td style="padding: 0.5rem">FXAA+TAA</td>
</tr>
<tr>
<td style="padding: 0.5rem">Motion Blur</td>
<td style="padding: 0.5rem">OFF*</td>
</tr>
<tr>
<td style="padding: 0.5rem">Effects Quality</td>
<td style="padding: 0.5rem">Medium</td>
</tr>
<tr>
<td style="padding: 0.5rem">Shadow Quality</td>
<td style="padding: 0.5rem">High</td>
</tr>
<tr>
<td style="padding: 0.5rem">Shadow Cache</td>
<td style="padding: 0.5rem">ON</td>
</tr>
<tr>
<td style="padding: 0.5rem">Ambient Occlusion Type</td>
<td style="padding: 0.5rem">SSAO (Variable)</td>
</tr>
<tr>
<td style="padding: 0.5rem">Bloom</td>
<td style="padding: 0.5rem">ON</td>
</tr>
<tr>
<td style="padding: 0.5rem">Lens Flare</td>
<td style="padding: 0.5rem">ON</td>
</tr>
<tr>
<td style="padding: 0.5rem">Volumetric Light Quality</td>
<td style="padding: 0.5rem">Low</td>
</tr>
<tr>
<td style="padding: 0.5rem">Screen Space Reflections</td>
<td style="padding: 0.5rem">OFF</td>
</tr>
<tr>
<td style="padding: 0.5rem">Subsurface Scattering</td>
<td style="padding: 0.5rem">Variable</td>
</tr>
<tr>
<td style="padding: 0.5rem">Chromatic Abberation</td>
<td style="padding: 0.5rem">OFF*</td>
</tr>
<tr>
<td style="padding: 0.5rem">Color Range</td>
<td style="padding: 0.5rem">SRGB</td>
</tr>
<tr bgcolor="#3f434f">
<th colspan="2" style="padding: 0.5rem; text-align: right"><sub>*Set to personal preference.</sub></th>
</tr>
</table>
In-game Graphics Options |
Screen Resolution |
1280×800 |
Refresh Rate |
60.00Hz |
Display Mode |
Fullscreen |
Frame Rate |
Variable |
V-Sync |
Off |
Rendering Method |
Normal |
Resolution Scaling |
100% |
Texture Quality |
Ultra |
Texture Filtering Quality |
Ultra |
Mesh Quality |
High |
Anti-aliasing |
FXAA+TAA |
Motion Blur |
OFF* |
Effects Quality |
Medium |
Shadow Quality |
High |
Shadow Cache |
ON |
Ambient Occlusion Type |
SSAO (Variable) |
Bloom |
ON |
Lens Flare |
ON |
Volumetric Light Quality |
Low |
Screen Space Reflections |
OFF |
Subsurface Scattering |
Variable |
Chromatic Abberation |
OFF* |
Color Range |
SRGB |
*Set to personal preference. |
<table
style="
margin: 1rem auto;
color: #ddd;
background-color: #23262F;
border-radius: 0.5rem;
border-collapse: separate;
"
>
<tr bgcolor="#3F434F">
<th colspan="2" style="padding: 0.5rem">Steam Deck Performance Menu Settings</th>
</tr>
<tr>
<td style="padding: 0.5rem">Refresh Rate</td><td>40</td>
</tr>
<tr>
<td style="padding: 0.5rem">Framerate Limit</td><td>40</td>
</tr>
<tr>
<td style="padding: 0.5rem">Allow Tearing</td><td>On</td>
</tr>
<tr>
<td style="padding: 0.5rem">Half Rate Shading</td><td>Off</td>
</tr>
<tr>
<td style="padding: 0.5rem">Thermal Power (TDP) Limit</td><td>Off</td>
</tr>
<tr>
<td style="padding: 0.5rem">Manual GPU Clock Control</td><td>Off</td>
</tr>
<tr>
<td style="padding: 0.5rem">Scaling Filter</td><td>Linear</td>
</tr>
</table>
Steam Deck Performance Menu Settings |
Refresh Rate |
40 |
Framerate Limit |
40 |
Allow Tearing |
On |
Half Rate Shading |
Off |
Thermal Power (TDP) Limit |
Off |
Manual GPU Clock Control |
Off |
Scaling Filter |
Linear |
Performance Settings (Native@60fps | ~1h50m)
Devil May Cry 5 is a fast-paced game that’s best experienced at 60 frames per second. Luckily, the Steam Deck is powerful enough to provide a consistent 60 fps at mostly high and ultra settings. Battery life is also decent with these settings, and you can expect just shy of 2 hours of playtime on a single charge.
<table style="margin: 1rem auto; color: #ddd; background-color: #23262F; border-radius: 0.5rem; padding: 0; border-collapse: separate;">
<tr bgcolor="#3f434f">
<th colspan="2" style="padding: 0.5rem;">In-game Graphics Options</th>
</tr>
<tr>
<td style="padding: 0.5rem">Screen Resolution</td>
<td style="padding: 0.5rem">1280x800</td>
</tr>
<tr>
<td style="padding: 0.5rem">Refresh Rate</td>
<td style="padding: 0.5rem">60.00Hz</td>
</tr>
<tr>
<td style="padding: 0.5rem">Display Mode</td>
<td style="padding: 0.5rem">Fullscreen</td>
</tr>
<tr>
<td style="padding: 0.5rem">Frame Rate</td>
<td style="padding: 0.5rem">Variable</td>
</tr>
<tr>
<td style="padding: 0.5rem">V-Sync</td>
<td style="padding: 0.5rem">Off</td>
</tr>
<tr>
<td style="padding: 0.5rem">Rendering Method</td>
<td style="padding: 0.5rem">Normal</td>
</tr>
<tr>
<td style="padding: 0.5rem">Resolution Scaling</td>
<td style="padding: 0.5rem">100%</td>
</tr>
<tr>
<td style="padding: 0.5rem">Texture Quality</td>
<td style="padding: 0.5rem">Ultra</td>
</tr>
<tr>
<td style="padding: 0.5rem">Texture Filtering Quality</td>
<td style="padding: 0.5rem">Ultra</td>
</tr>
<tr>
<td style="padding: 0.5rem">Mesh Quality</td>
<td style="padding: 0.5rem">High</td>
</tr>
<tr>
<td style="padding: 0.5rem">Anti-aliasing</td>
<td style="padding: 0.5rem">FXAA+TAA</td>
</tr>
<tr>
<td style="padding: 0.5rem">Motion Blur</td>
<td style="padding: 0.5rem">OFF*</td>
</tr>
<tr>
<td style="padding: 0.5rem">Effects Quality</td>
<td style="padding: 0.5rem">Medium</td>
</tr>
<tr>
<td style="padding: 0.5rem">Shadow Quality</td>
<td style="padding: 0.5rem">High</td>
</tr>
<tr>
<td style="padding: 0.5rem">Shadow Cache</td>
<td style="padding: 0.5rem">ON</td>
</tr>
<tr>
<td style="padding: 0.5rem">Ambient Occlusion Type</td>
<td style="padding: 0.5rem">SSAO (Variable)</td>
</tr>
<tr>
<td style="padding: 0.5rem">Bloom</td>
<td style="padding: 0.5rem">ON</td>
</tr>
<tr>
<td style="padding: 0.5rem">Lens Flare</td>
<td style="padding: 0.5rem">ON</td>
</tr>
<tr>
<td style="padding: 0.5rem">Volumetric Light Quality</td>
<td style="padding: 0.5rem">Low</td>
</tr>
<tr>
<td style="padding: 0.5rem">Screen Space Reflections</td>
<td style="padding: 0.5rem">OFF</td>
</tr>
<tr>
<td style="padding: 0.5rem">Subsurface Scattering</td>
<td style="padding: 0.5rem">Variable</td>
</tr>
<tr>
<td style="padding: 0.5rem">Chromatic Abberation</td>
<td style="padding: 0.5rem">OFF*</td>
</tr>
<tr>
<td style="padding: 0.5rem">Color Range</td>
<td style="padding: 0.5rem">SRGB</td>
</tr>
<tr bgcolor="#3f434f">
<th colspan="2" style="padding: 0.5rem; text-align: right"><sub>*Set to personal preference.</sub></th>
</tr>
</table>
In-game Graphics Options |
Screen Resolution |
1280×800 |
Refresh Rate |
60.00Hz |
Display Mode |
Fullscreen |
Frame Rate |
Variable |
V-Sync |
Off |
Rendering Method |
Normal |
Resolution Scaling |
100% |
Texture Quality |
Ultra |
Texture Filtering Quality |
Ultra |
Mesh Quality |
High |
Anti-aliasing |
FXAA+TAA |
Motion Blur |
OFF* |
Effects Quality |
Medium |
Shadow Quality |
High |
Shadow Cache |
ON |
Ambient Occlusion Type |
SSAO (Variable) |
Bloom |
ON |
Lens Flare |
ON |
Volumetric Light Quality |
Low |
Screen Space Reflections |
OFF |
Subsurface Scattering |
Variable |
Chromatic Abberation |
OFF* |
Color Range |
SRGB |
*Set to personal preference. |
<table
style="
margin: 1rem auto;
color: #ddd;
background-color: #23262F;
border-radius: 0.5rem;
border-collapse: separate;
"
>
<tr bgcolor="#3F434F">
<th colspan="2" style="padding: 0.5rem">Steam Deck Performance Menu Settings</th>
</tr>
<tr>
<td style="padding: 0.5rem">Refresh Rate</td><td>60</td>
</tr>
<tr>
<td style="padding: 0.5rem">Framerate Limit</td><td>60</td>
</tr>
<tr>
<td style="padding: 0.5rem">Allow Tearing</td><td>On</td>
</tr>
<tr>
<td style="padding: 0.5rem">Half Rate Shading</td><td>Off</td>
</tr>
<tr>
<td style="padding: 0.5rem">Thermal Power (TDP) Limit</td><td>Off</td>
</tr>
<tr>
<td style="padding: 0.5rem">Manual GPU Clock Control</td><td>Off</td>
</tr>
<tr>
<td style="padding: 0.5rem">Scaling Filter</td><td>Linear</td>
</tr>
</table>
Steam Deck Performance Menu Settings |
Refresh Rate |
60 |
Framerate Limit |
60 |
Allow Tearing |
On |
Half Rate Shading |
Off |
Thermal Power (TDP) Limit |
Off |
Manual GPU Clock Control |
Off |
Scaling Filter |
Linear |
Battery-saving Settings (Native@40fps | ~2h30m)
By limiting the framerate and dropping the resolution scaling and lowering a few settings, we can get roughly 2.5 hours of game time on a single charge. You’ll definitely notice the downgraded visuals compared to the previous settings, but these are the sacrifices you make when you want to optimize battery life.
<table style="margin: 1rem auto; color: #ddd; background-color: #23262F; border-radius: 0.5rem; padding: 0; border-collapse: separate;">
<tr bgcolor="#3f434f">
<th colspan="2" style="padding: 0.5rem;">In-game Graphics Options</th>
</tr>
<tr>
<td style="padding: 0.5rem">Screen Resolution</td>
<td style="padding: 0.5rem">1280x800</td>
</tr>
<tr>
<td style="padding: 0.5rem">Refresh Rate</td>
<td style="padding: 0.5rem">60.00Hz</td>
</tr>
<tr>
<td style="padding: 0.5rem">Display Mode</td>
<td style="padding: 0.5rem">Fullscreen</td>
</tr>
<tr>
<td style="padding: 0.5rem">Frame Rate</td>
<td style="padding: 0.5rem">Variable</td>
</tr>
<tr>
<td style="padding: 0.5rem">V-Sync</td>
<td style="padding: 0.5rem">Off</td>
</tr>
<tr>
<td style="padding: 0.5rem">Rendering Method</td>
<td style="padding: 0.5rem">Interlaced</td>
</tr>
<tr>
<td style="padding: 0.5rem">Resolution Scaling</td>
<td style="padding: 0.5rem">100%</td>
</tr>
<tr>
<td style="padding: 0.5rem">Texture Quality</td>
<td style="padding: 0.5rem">Ultra</td>
</tr>
<tr>
<td style="padding: 0.5rem">Texture Filtering Quality</td>
<td style="padding: 0.5rem">Ultra</td>
</tr>
<tr>
<td style="padding: 0.5rem">Mesh Quality</td>
<td style="padding: 0.5rem">High</td>
</tr>
<tr>
<td style="padding: 0.5rem">Anti-aliasing</td>
<td style="padding: 0.5rem">FXAA</td>
</tr>
<tr>
<td style="padding: 0.5rem">Motion Blur</td>
<td style="padding: 0.5rem">OFF*</td>
</tr>
<tr>
<td style="padding: 0.5rem">Effects Quality</td>
<td style="padding: 0.5rem">Medium</td>
</tr>
<tr>
<td style="padding: 0.5rem">Shadow Quality</td>
<td style="padding: 0.5rem">High</td>
</tr>
<tr>
<td style="padding: 0.5rem">Shadow Cache</td>
<td style="padding: 0.5rem">ON</td>
</tr>
<tr>
<td style="padding: 0.5rem">Ambient Occlusion Type</td>
<td style="padding: 0.5rem">SSAO (Variable)</td>
</tr>
<tr>
<td style="padding: 0.5rem">Bloom</td>
<td style="padding: 0.5rem">ON</td>
</tr>
<tr>
<td style="padding: 0.5rem">Lens Flare</td>
<td style="padding: 0.5rem">ON</td>
</tr>
<tr>
<td style="padding: 0.5rem">Volumetric Light Quality</td>
<td style="padding: 0.5rem">Low</td>
</tr>
<tr>
<td style="padding: 0.5rem">Screen Space Reflections</td>
<td style="padding: 0.5rem">OFF</td>
</tr>
<tr>
<td style="padding: 0.5rem">Subsurface Scattering</td>
<td style="padding: 0.5rem">Variable</td>
</tr>
<tr>
<td style="padding: 0.5rem">Chromatic Abberation</td>
<td style="padding: 0.5rem">OFF*</td>
</tr>
<tr>
<td style="padding: 0.5rem">Color Range</td>
<td style="padding: 0.5rem">SRGB</td>
</tr>
<tr bgcolor="#3f434f">
<th colspan="2" style="padding: 0.5rem; text-align: right"><sub>*Set to personal preference.</sub></th>
</tr>
</table>
In-game Graphics Options |
Screen Resolution |
1280×800 |
Refresh Rate |
60.00Hz |
Display Mode |
Fullscreen |
Frame Rate |
Variable |
V-Sync |
Off |
Rendering Method |
Interlaced |
Resolution Scaling |
100% |
Texture Quality |
Ultra |
Texture Filtering Quality |
Ultra |
Mesh Quality |
High |
Anti-aliasing |
FXAA |
Motion Blur |
OFF* |
Effects Quality |
Medium |
Shadow Quality |
High |
Shadow Cache |
ON |
Ambient Occlusion Type |
SSAO (Variable) |
Bloom |
ON |
Lens Flare |
ON |
Volumetric Light Quality |
Low |
Screen Space Reflections |
OFF |
Subsurface Scattering |
Variable |
Chromatic Abberation |
OFF* |
Color Range |
SRGB |
*Set to personal preference. |
<table
style="
margin: 1rem auto;
color: #ddd;
background-color: #23262F;
border-radius: 0.5rem;
border-collapse: separate;
"
>
<tr bgcolor="#3F434F">
<th colspan="2" style="padding: 0.5rem">Steam Deck Performance Menu Settings</th>
</tr>
<tr>
<td style="padding: 0.5rem">Refresh Rate</td><td>40</td>
</tr>
<tr>
<td style="padding: 0.5rem">Framerate Limit</td><td>40</td>
</tr>
<tr>
<td style="padding: 0.5rem">Allow Tearing</td><td>On</td>
</tr>
<tr>
<td style="padding: 0.5rem">Half Rate Shading</td><td>Off</td>
</tr>
<tr>
<td style="padding: 0.5rem">Thermal Power (TDP) Limit</td><td>Off</td>
</tr>
<tr>
<td style="padding: 0.5rem">Manual GPU Clock Control</td><td>Off</td>
</tr>
<tr>
<td style="padding: 0.5rem">Scaling Filter</td><td>Linear</td>
</tr>
</table>
Steam Deck Performance Menu Settings |
Refresh Rate |
40 |
Framerate Limit |
40 |
Allow Tearing |
On |
Half Rate Shading |
Off |
Thermal Power (TDP) Limit |
Off |
Manual GPU Clock Control |
Off |
Scaling Filter |
Linear |