Take the wild streets of Los Santos with you wherever you go. Thanks to Valve’s Steam Deck, this fantasy becomes a reality, as the portable gaming device offers a thrilling platform for experiencing GTA V on the go.
In this article, we’ll guide you through the steps to ensure you get the best possible GTA V gaming experience on the Steam Deck. From optimizing settings to maximizing performance, we’ll help you unlock the full potential of this iconic game, ensuring you can cause chaos in Los Santos with style and ease.
Grand Theft Auto V Best Steam Deck Settings
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<th colspan="2" style="padding: 0.5rem">Compatibility Settings</th>
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<td style="padding: 0.5rem">Proton Version</td><td style="padding: 0.5rem">Default</td>
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<th colspan="2" style="padding: 0.5rem">BIOS Settings</th>
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<td style="padding: 0.5rem">UMA Frame Buffer Size</td><td style="padding: 0.5rem">4G</td>
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Compatibility Settings |
Proton Version |
Default |
BIOS Settings |
UMA Frame Buffer Size |
4G |
No need to tinker or tweak. GTA V runs flawlessly on the Steam Deck, offering a seamless and visually stunning experience. Dive into the Los Santos hassle-free, as GTA V performs exceptionally well on the go.
If you’ve been here before, you know we like turning the UMA Frame Buffer Size up to 4G in the BIOS. This allocates up to 4G of the system’s shared RAM to the GPU, which can be helpful when playing modern games with large textures.
Balanced Settings (Native@40fps | ~2h30m)
We successfully replicated the gaming experience of Grand Theft Auto V on the Steam Deck, surpassing the performance of the PlayStation 4 version. The game looks stunning and runs seamlessly on Valve’s handheld device, with a higher framerate of 40 frames per second compared to the PS4’s fixed 30 frames per second.
<table style="margin: 1rem auto; color: #ddd; background-color: #23262F; border-radius: 0.5rem; padding: 0; border-collapse: separate;">
<tr bgcolor="#3f434f">
<th colspan="2" style="padding: 0.5rem;">Graphics</th>
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<td style="padding: 0.5rem">Ignore Suggested Limits</td>
<td style="padding: 0.5rem">Off</td>
</tr>
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<td style="padding: 0.5rem">DirectX Version</td>
<td style="padding: 0.5rem">DirectX 11</td>
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<td style="padding: 0.5rem">Screen Type</td>
<td style="padding: 0.5rem">Windowed Borderless</td>
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<td style="padding: 0.5rem">Resolution</td>
<td style="padding: 0.5rem">1280x800</td>
</tr>
<tr>
<td style="padding: 0.5rem">Aspect Ratio</td>
<td style="padding: 0.5rem">Auto</td>
</tr>
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<td style="padding: 0.5rem">Output Monitor</td>
<td style="padding: 0.5rem">1</td>
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<tr>
<td style="padding: 0.5rem">FXAA</td>
<td style="padding: 0.5rem">On</td>
</tr>
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<td style="padding: 0.5rem">MSAA</td>
<td style="padding: 0.5rem">2x</td>
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<td style="padding: 0.5rem">Vsync</td>
<td style="padding: 0.5rem">Off</td>
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<td style="padding: 0.5rem">Pause Game On Focus Loss</td>
<td style="padding: 0.5rem">On*</td>
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<td style="padding: 0.5rem">Population Density</td>
<td style="padding: 0.5rem">~30%</td>
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<td style="padding: 0.5rem">Population Variety</td>
<td style="padding: 0.5rem">100%</td>
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<td style="padding: 0.5rem">Distance Scaling</td>
<td style="padding: 0.5rem">~25%</td>
</tr>
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<td style="padding: 0.5rem">Texture Quality</td>
<td style="padding: 0.5rem">Very High</td>
</tr>
<tr>
<td style="padding: 0.5rem">Shader Quality</td>
<td style="padding: 0.5rem">Very High</td>
</tr>
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<td style="padding: 0.5rem">Shadow Quality</td>
<td style="padding: 0.5rem">Very High</td>
</tr>
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<td style="padding: 0.5rem">Reflection Quality</td>
<td style="padding: 0.5rem">Normal</td>
</tr>
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<td style="padding: 0.5rem">Reflection MSAA</td>
<td style="padding: 0.5rem">Off</td>
</tr>
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<td style="padding: 0.5rem">Water Quality</td>
<td style="padding: 0.5rem">Normal</td>
</tr>
<tr>
<td style="padding: 0.5rem">Particles Quality</td>
<td style="padding: 0.5rem">Normal</td>
</tr>
<tr>
<td style="padding: 0.5rem">Grass Quality</td>
<td style="padding: 0.5rem">Normal</td>
</tr>
<tr>
<td style="padding: 0.5rem">Soft Shadows</td>
<td style="padding: 0.5rem">Soft</td>
</tr>
<tr>
<td style="padding: 0.5rem">Post FX</td>
<td style="padding: 0.5rem">Normal</td>
</tr>
<tr>
<td style="padding: 0.5rem">Anisotropic Filtering</td>
<td style="padding: 0.5rem">X16</td>
</tr>
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<td style="padding: 0.5rem">Ambient Occlusion</td>
<td style="padding: 0.5rem">Normal</td>
</tr>
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<td style="padding: 0.5rem">Tesselation</td>
<td style="padding: 0.5rem">Normal</td>
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<th colspan="2" style="padding: 0.5rem;">Advanced Graphics</th>
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<td style="padding: 0.5rem">Long Shadows</td>
<td style="padding: 0.5rem">On</td>
</tr>
<tr>
<td style="padding: 0.5rem">High Resolution Shadows</td>
<td style="padding: 0.5rem">Off</td>
</tr>
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<td style="padding: 0.5rem">High Detail Streaming While Flying</td>
<td style="padding: 0.5rem">Off</td>
</tr>
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<td style="padding: 0.5rem">Extended Distance Scaling</td>
<td style="padding: 0.5rem">0</td>
</tr>
<tr>
<td style="padding: 0.5rem">Extended Shadows Distance</td>
<td style="padding: 0.5rem">0</td>
</tr>
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<td style="padding: 0.5rem">Frame Scaling Mode</td>
<td style="padding: 0.5rem">0</td>
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</table>
Graphics |
Ignore Suggested Limits |
Off |
DirectX Version |
DirectX 11 |
Screen Type |
Windowed Borderless |
Resolution |
1280×800 |
Aspect Ratio |
Auto |
Output Monitor |
1 |
FXAA |
On |
MSAA |
2x |
Vsync |
Off |
Pause Game On Focus Loss |
On* |
Population Density |
~30% |
Population Variety |
100% |
Distance Scaling |
~25% |
Texture Quality |
Very High |
Shader Quality |
Very High |
Shadow Quality |
Very High |
Reflection Quality |
Normal |
Reflection MSAA |
Off |
Water Quality |
Normal |
Particles Quality |
Normal |
Grass Quality |
Normal |
Soft Shadows |
Soft |
Post FX |
Normal |
Anisotropic Filtering |
X16 |
Ambient Occlusion |
Normal |
Tesselation |
Normal |
Advanced Graphics |
Long Shadows |
On |
High Resolution Shadows |
Off |
High Detail Streaming While Flying |
Off |
Extended Distance Scaling |
0 |
Extended Shadows Distance |
0 |
Frame Scaling Mode |
0 |
<table
style="
margin: 1rem auto;
color: #ddd;
background-color: #23262F;
border-radius: 0.5rem;
border-collapse: separate;
"
>
<tr bgcolor="#3F434F">
<th colspan="2" style="padding: 0.5rem">Steam Deck Performance Menu Settings</th>
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<td style="padding: 0.5rem">Refresh Rate</td><td>40</td>
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<td style="padding: 0.5rem">Framerate Limit</td><td>40</td>
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<td style="padding: 0.5rem">Allow Tearing</td><td>On</td>
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<td style="padding: 0.5rem">Half Rate Shading</td><td>Off</td>
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<td style="padding: 0.5rem">Thermal Power (TDP) Limit</td><td>On</td>
</tr>
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<td style="padding: 0.5rem">Watts</td><td>11</td>
</tr>
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<td style="padding: 0.5rem">Manual GPU Clock Control</td><td>Off</td>
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<td style="padding: 0.5rem">Scaling Filter</td><td>Linear</td>
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</table>
Steam Deck Performance Menu Settings |
Refresh Rate |
40 |
Framerate Limit |
40 |
Allow Tearing |
On |
Half Rate Shading |
Off |
Thermal Power (TDP) Limit |
On |
Watts |
11 |
Manual GPU Clock Control |
Off |
Scaling Filter |
Linear |