The Resident Evil 4 Remake is a thrilling reimagining of the iconic survival horror classic that belnds intense action, gripping narrative, and spine-tingling atmosphere. With the Steam Deck, players can take the terror on the go like never before. In this guide, we’ll delve into the perfect Steam Deck settings for Resident Evil 4 Remake, ensuring that you not only survive but truly thrive in this nightmarish world, wherever your adventures take you.
Resident Evil 4 Best Steam Deck Settings
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<th colspan="2" style="padding: 0.5rem;">Compatibility Settings</th>
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<tr>
<td style="padding: 0.5rem">Proton Version</td>
<td style="padding: 0.5rem">Default</td>
</tr>
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Compatibility Settings |
Proton Version |
Default |
Resident Evil 4 Remake truly shines on the Steam Deck, running smoothly and efficiently on this handheld powerhouse. The game’s visuals are nothing short of breathtaking when displayed on the Steam Deck’s impressive screen, immersing players in the intricate details of every haunting environment. To cater to different preferences, we’ve got you covered with two optimized configurations: “Balanced” mode, delivering a silky-smooth 40fps experience without sacrificing too much graphical fidelity, and “Quality” mode, where you can revel in the absolute best graphics the game has to offer, capped at 30fps for an unforgettable visual feast. The choice is yours, ensuring that your Resident Evil 4 Remake journey on the Steam Deck is nothing short of exceptional.
Recommended — Quality Settings (Native@30fps | ~2h30m)
If you’re a stickler for jaw-dropping visuals, the “Quality” setting is what you should go with. This configuration delivers the best possible visuals while maintaining a playable framerate. Pushing most settings to the high end, the Steam Deck impressively manages to maintain a mostly stable 30 fps experience, with only occasional dips. The visual disparity between this configuration and the “Balanced” one is striking, so if graphics are at the top of your list, look no further than these settings.
<table style="margin: 1rem auto; color: #ddd; background-color: #23262F; border-radius: 0.5rem; padding: 0; border-collapse: separate;">
<tr bgcolor="#3f434f">
<th colspan="2" style="padding: 0.5rem;">Graphics Settings</th>
</tr>
<tr>
<td style="padding: 0.5rem">Screen Resolution</td>
<td style="padding: 0.5rem">1152x720</td>
</tr>
<tr>
<td style="padding: 0.5rem">Refresh Rate</td>
<td style="padding: 0.5rem">60.00 Hz</td>
</tr>
<tr>
<td style="padding: 0.5rem">Frame Rate</td>
<td style="padding: 0.5rem">Variable</td>
</tr>
<tr>
<td style="padding: 0.5rem">Display Mode</td>
<td style="padding: 0.5rem">Full Screen</td>
</tr>
<tr>
<td style="padding: 0.5rem">Vertical Synchronization</td>
<td style="padding: 0.5rem">Off</td>
</tr>
<tr>
<td style="padding: 0.5rem">Cinematics Resolution</td>
<td style="padding: 0.5rem">Full HD</td>
</tr>
<tr>
<td style="padding: 0.5rem">FidelityFX Super Resolution 2</td>
<td style="padding: 0.5rem">Quality</td>
</tr>
<tr>
<td style="padding: 0.5rem">Texture Quality (Recommended VRAM)</td>
<td style="padding: 0.5rem">High (1 GB)</td>
</tr>
<tr>
<td style="padding: 0.5rem">Texture Filtering</td>
<td style="padding: 0.5rem">High (ANISO x2)</td>
</tr>
<tr>
<td style="padding: 0.5rem">Mesh Quality</td>
<td style="padding: 0.5rem">Mid</td>
</tr>
<tr>
<td style="padding: 0.5rem">Shadow Quality</td>
<td style="padding: 0.5rem">Mid</td>
</tr>
<tr>
<td style="padding: 0.5rem">Shadow Cache</td>
<td style="padding: 0.5rem">On</td>
</tr>
<tr>
<td style="padding: 0.5rem">Contact Shadows</td>
<td style="padding: 0.5rem">On</td>
</tr>
<tr>
<td style="padding: 0.5rem">Ambient Occlusion</td>
<td style="padding: 0.5rem">Fidelity FX CACAO</td>
</tr>
<tr>
<td style="padding: 0.5rem">Volumetric Lighting</td>
<td style="padding: 0.5rem">Mid</td>
</tr>
<tr>
<td style="padding: 0.5rem">Particle Lighting Quality</td>
<td style="padding: 0.5rem">High</td>
</tr>
<tr>
<td style="padding: 0.5rem">Bloom</td>
<td style="padding: 0.5rem">On</td>
</tr>
<tr>
<td style="padding: 0.5rem">Screen Space Reflections</td>
<td style="padding: 0.5rem">On</td>
</tr>
<tr>
<td style="padding: 0.5rem">Subsurface Scattering</td>
<td style="padding: 0.5rem">On</td>
</tr>
<tr>
<td style="padding: 0.5rem">Graphic Dismemberment</td>
<td style="padding: 0.5rem">On*</td>
</tr>
<tr>
<td style="padding: 0.5rem">Persistent Corpses</td>
<td style="padding: 0.5rem">Few</td>
</tr>
<tr>
<td style="padding: 0.5rem">Motion Blur</td>
<td style="padding: 0.5rem">On*</td>
</tr>
<tr>
<td style="padding: 0.5rem">Lens Flare</td>
<td style="padding: 0.5rem">Off*</td>
</tr>
<tr>
<td style="padding: 0.5rem">Lens Distortion</td>
<td style="padding: 0.5rem">Off*</td>
</tr>
<tr>
<td style="padding: 0.5rem">Depth of Field</td>
<td style="padding: 0.5rem">Off*</td>
</tr>
<tr>
<td style="padding: 0.5rem">Resource-Intense Lighting Quality</td>
<td style="padding: 0.5rem">Low</td>
</tr>
<tr>
<td style="padding: 0.5rem">Resource-Intense Effects Quality</td>
<td style="padding: 0.5rem">Low</td>
</tr>
</table>
Graphics Settings |
Screen Resolution |
1152×720 |
Refresh Rate |
60.00 Hz |
Frame Rate |
Variable |
Display Mode |
Full Screen |
Vertical Synchronization |
Off |
Cinematics Resolution |
Full HD |
FidelityFX Super Resolution 2 |
Quality |
Texture Quality (Recommended VRAM) |
High (1 GB) |
Texture Filtering |
High (ANISO x2) |
Mesh Quality |
Mid |
Shadow Quality |
Mid |
Shadow Cache |
On |
Contact Shadows |
On |
Ambient Occlusion |
Fidelity FX CACAO |
Volumetric Lighting |
Mid |
Particle Lighting Quality |
High |
Bloom |
On |
Screen Space Reflections |
On |
Subsurface Scattering |
On |
Graphic Dismemberment |
On* |
Persistent Corpses |
Few |
Motion Blur |
On* |
Lens Flare |
Off* |
Lens Distortion |
Off* |
Depth of Field |
Off* |
Resource-Intense Lighting Quality |
Low |
Resource-Intense Effects Quality |
Low |
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<th colspan="2" style="padding: 0.5rem;">Steam Deck Performance Menu Settings</th>
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<tr>
<td style="padding: 0.5rem">Refresh Rate</td>
<td style="padding: 0.5rem">60</td>
</tr>
<tr>
<td style="padding: 0.5rem">Framerate Limit</td>
<td style="padding: 0.5rem">30</td>
</tr>
<tr>
<td style="padding: 0.5rem">Allow Tearing</td>
<td style="padding: 0.5rem">On</td>
</tr>
<tr>
<td style="padding: 0.5rem">Half Rate Shading</td>
<td style="padding: 0.5rem">Off</td>
</tr>
<tr>
<td style="padding: 0.5rem">Thermal Power (TDP) Limit</td>
<td style="padding: 0.5rem">Of</td>
</tr>
<tr>
<td style="padding: 0.5rem">Manual GPU Clock Control</td>
<td style="padding: 0.5rem">Off</td>
</tr>
<tr>
<td style="padding: 0.5rem">Scaling Filter</td>
<td style="padding: 0.5rem">Linear</td>
</tr>
</table>
Steam Deck Performance Menu Settings |
Refresh Rate |
60 |
Framerate Limit |
30 |
Allow Tearing |
On |
Half Rate Shading |
Off |
Thermal Power (TDP) Limit |
Of |
Manual GPU Clock Control |
Off |
Scaling Filter |
Linear |
Balanced Settings (Native@40fps | ~2h30m)
In the “Balanced” configuration, we’ve tailored the settings to strike a sweet spot between visual quality and performance. Most options are set at mid to high levels, ensuring that you can relish in clean and crisp visuals that do justice to Resident Evil 4 Remake’s detailed world. While the Steam Deck can’t quite reach the coveted 60 fps mark, setting a cap at 40 fps provides a stable and decently smooth gaming experience that’s more than enjoyable. Just keep in mind that the battery life hovers around 2 hours and 30 minutes on a full charge, which is decent for shorter gaming sessions on the go. For lengthier adventures, it’s wise to have an electric port nearby to keep the terror going uninterrupted.
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<tr bgcolor="#3f434f">
<th colspan="2" style="padding: 0.5rem;">Graphics Settings</th>
</tr>
<tr>
<td style="padding: 0.5rem">Screen Resolution</td>
<td style="padding: 0.5rem">1280x800</td>
</tr>
<tr>
<td style="padding: 0.5rem">Refresh Rate</td>
<td style="padding: 0.5rem">60.00 Hz</td>
</tr>
<tr>
<td style="padding: 0.5rem">Frame Rate</td>
<td style="padding: 0.5rem">Variable</td>
</tr>
<tr>
<td style="padding: 0.5rem">Display Mode</td>
<td style="padding: 0.5rem">Full Screen</td>
</tr>
<tr>
<td style="padding: 0.5rem">Vertical Synchronization</td>
<td style="padding: 0.5rem">Off</td>
</tr>
<tr>
<td style="padding: 0.5rem">Cinematics Resolution</td>
<td style="padding: 0.5rem">Full HD</td>
</tr>
<tr>
<td style="padding: 0.5rem">FidelityFX Super Resolution 2</td>
<td style="padding: 0.5rem">Performance</td>
</tr>
<tr>
<td style="padding: 0.5rem">Texture Quality (Recommended VRAM)</td>
<td style="padding: 0.5rem">High (1 GB)</td>
</tr>
<tr>
<td style="padding: 0.5rem">Texture Filtering</td>
<td style="padding: 0.5rem">Medium (Trilinear)</td>
</tr>
<tr>
<td style="padding: 0.5rem">Mesh Quality</td>
<td style="padding: 0.5rem">Low</td>
</tr>
<tr>
<td style="padding: 0.5rem">Shadow Quality</td>
<td style="padding: 0.5rem">Low</td>
</tr>
<tr>
<td style="padding: 0.5rem">Shadow Cache</td>
<td style="padding: 0.5rem">On</td>
</tr>
<tr>
<td style="padding: 0.5rem">Contact Shadows</td>
<td style="padding: 0.5rem">Off</td>
</tr>
<tr>
<td style="padding: 0.5rem">Ambient Occlusion</td>
<td style="padding: 0.5rem">Off</td>
</tr>
<tr>
<td style="padding: 0.5rem">Volumetric Lighting</td>
<td style="padding: 0.5rem">Off</td>
</tr>
<tr>
<td style="padding: 0.5rem">Particle Lighting Quality</td>
<td style="padding: 0.5rem">Low</td>
</tr>
<tr>
<td style="padding: 0.5rem">Bloom</td>
<td style="padding: 0.5rem">On</td>
</tr>
<tr>
<td style="padding: 0.5rem">Screen Space Reflections</td>
<td style="padding: 0.5rem">Off</td>
</tr>
<tr>
<td style="padding: 0.5rem">Subsurface Scattering</td>
<td style="padding: 0.5rem">Off</td>
</tr>
<tr>
<td style="padding: 0.5rem">Graphic Dismemberment</td>
<td style="padding: 0.5rem">On*</td>
</tr>
<tr>
<td style="padding: 0.5rem">Persistent Corpses</td>
<td style="padding: 0.5rem">Few</td>
</tr>
<tr>
<td style="padding: 0.5rem">Motion Blur</td>
<td style="padding: 0.5rem">On*</td>
</tr>
<tr>
<td style="padding: 0.5rem">Lens Flare</td>
<td style="padding: 0.5rem">Off*</td>
</tr>
<tr>
<td style="padding: 0.5rem">Lens Distortion</td>
<td style="padding: 0.5rem">Off*</td>
</tr>
<tr>
<td style="padding: 0.5rem">Depth of Field</td>
<td style="padding: 0.5rem">Off*</td>
</tr>
<tr>
<td style="padding: 0.5rem">Resource-Intense Lighting Quality</td>
<td style="padding: 0.5rem">Off*</td>
</tr>
</table>
Graphics Settings |
Screen Resolution |
1280×800 |
Refresh Rate |
60.00 Hz |
Frame Rate |
Variable |
Display Mode |
Full Screen |
Vertical Synchronization |
Off |
Cinematics Resolution |
Full HD |
FidelityFX Super Resolution 2 |
Performance |
Texture Quality (Recommended VRAM) |
High (1 GB) |
Texture Filtering |
Medium (Trilinear) |
Mesh Quality |
Low |
Shadow Quality |
Low |
Shadow Cache |
On |
Contact Shadows |
Off |
Ambient Occlusion |
Off |
Volumetric Lighting |
Off |
Particle Lighting Quality |
Low |
Bloom |
On |
Screen Space Reflections |
Off |
Subsurface Scattering |
Off |
Graphic Dismemberment |
On* |
Persistent Corpses |
Few |
Motion Blur |
On* |
Lens Flare |
Off* |
Lens Distortion |
Off* |
Depth of Field |
Off* |
Resource-Intense Lighting Quality |
Off* |
<table style="margin: 1rem auto; color: #ddd; background-color: #23262F; border-radius: 0.5rem; padding: 0; border-collapse: separate;">
<tr bgcolor="#3f434f">
<th colspan="2" style="padding: 0.5rem;">Steam Deck Performance Menu Settings</th>
</tr>
<tr>
<td style="padding: 0.5rem">Refresh Rate</td>
<td style="padding: 0.5rem">40</td>
</tr>
<tr>
<td style="padding: 0.5rem">Framerate Limit</td>
<td style="padding: 0.5rem">40</td>
</tr>
<tr>
<td style="padding: 0.5rem">Allow Tearing</td>
<td style="padding: 0.5rem">On</td>
</tr>
<tr>
<td style="padding: 0.5rem">Half Rate Shading</td>
<td style="padding: 0.5rem">Off</td>
</tr>
<tr>
<td style="padding: 0.5rem">Thermal Power (TDP) Limit</td>
<td style="padding: 0.5rem">Of</td>
</tr>
<tr>
<td style="padding: 0.5rem">Manual GPU Clock Control</td>
<td style="padding: 0.5rem">Off</td>
</tr>
<tr>
<td style="padding: 0.5rem">Scaling Filter</td>
<td style="padding: 0.5rem">Linear</td>
</tr>
</table>
Steam Deck Performance Menu Settings |
Refresh Rate |
40 |
Framerate Limit |
40 |
Allow Tearing |
On |
Half Rate Shading |
Off |
Thermal Power (TDP) Limit |
Of |
Manual GPU Clock Control |
Off |
Scaling Filter |
Linear |